Work in progress, for a personal project.
C4D Quick Tip: 02 - To be able to view shadows in the viewport simply enable it in your options dropdown window, & make sure to have Enhanced OpenGL selected as well.
I live the life of a Professional Ameature.
Not sure what to call this one, lets just say its R&D, bone & joint exploration.
I had the opportunity to do some OJT with Mocha recently. I became increasingly interested in the program after watching this breakdown:
Completely useless but guaranteed amusement, give it a try. Shift+Click in the area shown above inside of the AE interface. Its cool to see that the Adobe developers have a sense of humor.
On the left we have the artwork of Kristi Malakoff & on the right we have still frames of an animation from Sehsuct studios. One of the greatest advice I received from my art director & mentor is to pull inspiration from things outside of the field that your in. This advice was so meaningful to me because I always pulled my inspiration from other motion graphics artist & by doing so what you end up doing is creating an endless cycle of animators imitating other animators style. The easiest way to develop a new & unique style or even trend is to look else where, pull inspiration from a completely different source, for example take hand crafted geometric currency models & transform it into a different medium like a motion graphics video. Thats how you create fresh & new work (in my opinion). You can find the work of Kristi Malakoff & Sehsuct’s animation below:
"The World is your Oyster."
TP Test animation I created at the office in my spare time a while back, posting the video soon.
C4D Quick Tip: 01 - Timeline window > F-Curve > Show Velocity. With your velocity curve turned on you can see & tweak your F-curve’s velocity to smooth out the bumps in the road of your animation.
Board I created for another personal project I’m working on. Feels good to be back in 2D.
Sky above me, Earth Beneath Me, Fire Within Me. (Designs in my spare time).
New Plugin for AE.
I finally got an opportunity to do some TFD sims at work for a project, it was fun doing these test but unfortunately we went in another more graphical direction.