I’m a beta tester for Krakatoa for C4D now, doing some early R&D. Integrates well with TP, TFD, & X-Particles.
Took me a while to figure out but finally got the look & motion I was going for. You see this similar result alot with some of the Softimage & houdini renders, I wanted to try & recreate it in cinema, introducing the matrix object into the thinking particle equation was the key here.
I’ve been really inspired by alot of the cel animation on vimeo & some of the animated GIFs here on Tumblr. I decided to start a new series of cel animated letters of the alphabet (similar to animography) to get in on some of the action. Only 25 more to go, going to try & increase the degree of difficulty with each letter.
Cel animation exercise I’m working on, part of a new series I’ll be doing. I’ll post the results & more info soon.
Did some time-lapse photography this past weekend at the Santa Monica Pier. Allowed me to take some time to get away, think, read, & reflect while taking some photos.
Been doing alot of particle & Smoke sims lately, first try at some fire simulations.
Really diving into this particle stuff, dare I say it might be my niche.
PreRender is your friend.
I was tasked with the challenge of creating a static ball in C4D at work, this is the quick test that I came up with.
Designing & animating some cute Disney characters a while back (while listening to some hard core rap.)
One of my favorite places to visit in LA.
Some TFD Sims. I cached my particles for the first time with pCache on this one, it was a game changer for me because pCache allows me to affect my particles with deformers & mograph effectors.